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Admin
Ahoy Everyone!
This is a few tips on how to setup skill point for those that want to get the most rep.
NOTE! The way my skills are setup on the pics below are from mastered pirate and do not represent the way to get the most rep.
Note 2! Some weapons have skills that affect rep for other weapons such as 'BARRAGE' on cannons affects grenades.
Starting off with Cannons
This is a few tips on how to setup skill point for those that want to get the most rep.
NOTE! The way my skills are setup on the pics below are from mastered pirate and do not represent the way to get the most rep.
Note 2! Some weapons have skills that affect rep for other weapons such as 'BARRAGE' on cannons affects grenades.
Starting off with Cannons
- Shooting Skill - You can add all 5 skill points on this skill as it does not increase damage only shooting speed.
- Ammo Skills - If you want the most rep, leave only 1 skill point on each. Adding more increases the damage
- Rapid Reload - Name says it all. You can add 5 skill points if you want
- Barrage - Do not open this skill as it increases damage for both cannons and grenades. I usually unlock it when I have mastered both my cannons and grenades.
- Shrapnel - Eh, I dont really use this, you can add skill points to it if you like, It does not increase damage.
- Left and Right Broadsides - Only leave 1 skill point on each. You can add more than 1 on the other ship maneuver skills if you like.
- Passive Skills - You can add more than 1 on these also since they dont increase damage.
- Combat Skills - Only leave 1 skill point on each for maximum rep. Adding more increases the damage of the attack.
- Combat Attack - Same as above
- Parry - You can add more than one as this skill increases your chances of a miss attack from your enemies.
- Endurance - You can add all 5 as this skill increases your health.
- Combat Skills - Leave only 1 skill point on these, adding more increases damage.
- Ammo Skills - Same as above
- Passive Skills - You can add more than 1 on these, they dont increase damage.
- Combo Skills - Leave 1 point on each of these skills, adding more increases the damage of the attack.
- Throwing Skills - Same as above
- Finesse - You can can more than 1 on this skill. It decreases cool down time for both dagger and sword skills.
- Blade Instinct - Leave this skill locked until you have mastered both sword and dagger. It increases damage for both weapons if opened.
- Combat Skills - Only leave 1 skill point on both of these.
- Same as above.
- Passive Skills - You can add as many points (5 being the max obviously) to these as they dont increase any damage caused by your grenades.
- Combat Skill - Only leave 1 skill point on this attack. Adding more increases damage.
- HEX Skills - Same as above
- Passive Skills - The 1st 3 passive skills dont increase damage, you can add more than 1 skill point on these.
- Spirit Mastery - This is also a passive skill, keep this one locked until you have mastered both your doll and staff. Opening it increases the damage.
- Combat Skill - You can add all 5 if you want to attune more than 1 enemy or friend at the same time.
- HEX - Leave 1 skill point on each of the attacks. Adding more increases damaged caused by your doll. You can add more skill points on Heal and Cure if you like.
- Focus - You can add all 5 on this skill as it increases your voodoo amount and not attack.
- Spirit Ward - You can add as many as you like to this one, personally i see it useless. I dont know why I have 1 skill point there. I would leave it locked. This skill only increases the chances of resisting enemy voodoo attacks.