Deacon
Sea Legs
The copperhead is really slow, like a slug. It is hard, like a turtle. And it shoots, like a sometimes. :>
I don't like it when my broadsides do nothing. Duds, I tell you! When the explosive round hits, its pretty nice. I have a Storm Chaser maxed as well, when the thunderbolts hit, its pretty nice too. Difference is my storm chaser can sail circles around any Copperhead. Keep in mind im talking about PvE, so I don't mean literally sail circles around a copperhead, because I feel that implies I'm talking about PvP, and I'm not. Honestly, when doing a Mat run, if the explosive round doesnt land or doesnt fire at all, I feel you could just get rid of the regular shots, and it would feel the same impactful. Not really, but seriously its a bummer only getting one explosive hitting the enemy ship only some of the time. Here's a potential fix for the Copperheads I thought up because I'm more smarter:
Level 4 Copperhead - 1 Cannon/broadside 50% Explosive Round
Level 5 Copperhead - 2 Cannon/broadside 50% Explosive Round
Level 6 Copperhead - 3 Cannon/broadside 50% Explosive Round
So essentially, a maxed Copperhead has the potential to fire 3 explosive rounds, a 12.5% chance exactly. So a pretty low chance, and it has that same chance to fire 0 explosive rounds as well. You'd see a lot of 2 explosive shot broadsides with this one. Personally, I think this could be a good option. I also actually like the idea theres still a little "RNG", with this option. I would prefer this over just increasing the maximum explosive rounds fired to two per broadside.
Okay, so anyway, this is my super duper awesome idea. I hope it doesn't suck too much, but yeah, tell me what you think! :>
I don't like it when my broadsides do nothing. Duds, I tell you! When the explosive round hits, its pretty nice. I have a Storm Chaser maxed as well, when the thunderbolts hit, its pretty nice too. Difference is my storm chaser can sail circles around any Copperhead. Keep in mind im talking about PvE, so I don't mean literally sail circles around a copperhead, because I feel that implies I'm talking about PvP, and I'm not. Honestly, when doing a Mat run, if the explosive round doesnt land or doesnt fire at all, I feel you could just get rid of the regular shots, and it would feel the same impactful. Not really, but seriously its a bummer only getting one explosive hitting the enemy ship only some of the time. Here's a potential fix for the Copperheads I thought up because I'm more smarter:
Level 4 Copperhead - 1 Cannon/broadside 50% Explosive Round
Level 5 Copperhead - 2 Cannon/broadside 50% Explosive Round
Level 6 Copperhead - 3 Cannon/broadside 50% Explosive Round
So essentially, a maxed Copperhead has the potential to fire 3 explosive rounds, a 12.5% chance exactly. So a pretty low chance, and it has that same chance to fire 0 explosive rounds as well. You'd see a lot of 2 explosive shot broadsides with this one. Personally, I think this could be a good option. I also actually like the idea theres still a little "RNG", with this option. I would prefer this over just increasing the maximum explosive rounds fired to two per broadside.
Okay, so anyway, this is my super duper awesome idea. I hope it doesn't suck too much, but yeah, tell me what you think! :>